press x to [slap him]
didn't get up to a whole lot of work this week because i finally decided to play the wolf among us (a day before the sequel had its... fourth? fifth? announcement lol). i was a kid when it came out so i never got around to playing it and now i can see why it was so popular (not that i ever doubted why it was). super fun, very satisfying to talk to an annoying character and just have the "punch his face" option appear lmao.
it has me thinking about narrative games and how they're made - i think i often tell myself that i should be able to create enormous, sweeping narratives on my own because, idk, there's some self-flagellating nobility in creating games as a solo dev (nonsense). but then i see games like that and it's like, if anyone ever wanted to create a narrative with that many choices, subtleties, etc. (which, compared to other narrative games, there aren't even that many!) it would be basically impossible and would take a lifetime. and i'm not even doing dev fulltime! so i guess i should take myself a little less seriously and realise big teams make those kinds of games because those kinds of games require big teams.
which does also make me wonder if i should try to connect with other writers again... there's a local meetup for writers near me which i went to a few times but never socialised much (because i was too scared to go alone and so only spoke to my friend lol). it's not game focussed but they seemed pretty open when i mentioned interactive fiction last time so i think it'll be chill. being an adult and putting yourself out there is hard, but it's what we're all trying to do, right? this makes me sound like more of a shut-in that i really am lol, but meeting a bunch of strangers is hard for anyone i think... maybe i can use it to write those shorter zines i was planning on.
love and dove are coming along too (how many times have i said this now? lol). the poster is nearly done and i finally worked out a simple issue that had been annoying me thanks to the ukagaka forum. really grateful for the forum, i think it will really help anyone in the english-speaking sphere to make more ghosts with publicly accessible information (the forum was only made recently). go check it out if ghosts interest you at all!
the other reason i didn't get much work done was because last weekend i spent most of it making a cloth doll which i want to use in an photography project that'll go up at some point on my art blog at some point (i'll leave the details for that blog). getting back into making art is fun!