wizardbeetlez

do rpgs have to be about numbers?

mini-article is up front, dev update is further down

it's something i've been thinking about a lot lately. i'm not someone who naturally comes up with new game mechanics, i'm much more of a story-focussed person, but one thing i do like to think about is a new type of rpg that moves beyond numbers as the basis of everything. obviously this is pretty hard.

we use numbers for a reason. even if people complain about too much maths or keeping track too many stats, it is generally just the easiest method of play to say something like "if you hit this number you pass, if you fall under you don't". i probably don't play enough rpgs for me to feel this way, but i don't think anything truly revolutionary can be done in the world of rpgs until we find a way to move beyond numbers altogether. tbh, replacing numbers on a die with drawing cards or using tokens is still "numbers" to me, because they could still somewhat easily be substituted with just using numbers.

i'm generally not satisfied with just a pure-roleplay solution either, as i feel like that's just a different, albeit related, hobby. i still want some kind of guiding structure. so here's a stupid idea with variations i've been thinking about lately but will probably never bother to implement into an actual mechanic or system. if you use it idc about credit but at least don't try to prevent others from using the same concept (because i know you'll all be scrambling to use these totally sensible concepts):

the organic rpg

let me know (see contact link) if anyone has ever attempted something like this or if you decide to try it out. and now onto my regular update.

updates

last weekend i went to the ryde library zine fair which was great. more tables there than i anticipated, with good variety and vibes. saw some familiar faces too! i made a zine to pass around just for fun, which i put up on itch for free, or you can download the pdf directly if you want.

zine fairs always get me pumped, the second i leave i want to hit up another one. i have plenty ideas for more zines to make, plus i recently discovered millie's decker zine maker for making printable zines in decker which is great! definitely will use this. i also got some supplies for making zines physically (aka how everyone made them) so i want to try making some that way too.

i was mostly sick this week so not much work done, however i think i have finally found a solution to my writing space issue even though it may seem like more effort than it needs to be. basically just installed a fountain plugin to obsidian and will write each scene's script in obsidian, give all of them a number and then use the numbers to organise each scene in a graph so i can keep track of the overall flow. this seems more difficult because of swapping back and forth, and how the graph will literally only show the scene numbers so it's not super read-able but i think it's working for me. whatever just gets me writing. unfortunately articy draft x really is just the best software but it costs a billion dollars so i'm never going to use it lol.

#gamedev #zines